My first attempt in Global Game Jam

orphanage_of_souls

ggj2012_orphanage_of_souls

It’s a real pleasure to work with people from Grinding Gear Games.

We only had two artists and it was a really tight schedule to do a 3D game in 48 hours, I did some of the models and textures and lots of spiky stuff like that thing you see on the left.

It was exhausting but a really good experience working with industry people.

http://archive.globalgamejam.org/2012/orphanage-souls

Santa’s Helper

Santa’s Helper

I redesigned the title for Santa’s Helper, which was originally done by Joelle Douglas. She also did all the UI for us.

Santa’s Helper

Our loading screen.

Santa’s Helper

Shadow is not on the right position because we had problem positioning assets in Panda. Sadly we couldn’t fix it before deadline.

Santa’s Helper

I also animate the teddy bear.

HARVEST

Thanks to Tim Shepherd for this awesome trailer.

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Models

HARVEST

Our first student project “HARVEST”. It’s a space rail shooter game.

High Score

I was in charge of all the UI and Menu art from concepts to gold.

HARVEST

I really enjoy doing UIs for this project.

Level select

Our level selection menu. You can chose different route after complete the first level.

HARVEST

Some gameplay.

HARVEST

Another gameplay screen shot.

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